![Dream Girl of the Legion of Super-Heroes](/images/dream_girl_mb.jpg) |
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Name: Nura Nal |
Home
Planet: Naltor |
Super-Power:
Precognition |
Member
Since: 2964
& 2966 |
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Origin | Super-Power | Personal
Data | Membership
Record
![Dream Girl animation coming soon!](/images/dream_girl.jpg)
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All the people of
the planet Naltor possess the power to see future
events with one-hundred percent accuracy. Their
precognitive flashes often occur in dreams (Adventure
Comics No. 363) but can be
consciously attained by going into a trance-like
state. The most proficient of them can see events
up to a few weeks in advance (317).First
Appearance: Adventure Comics
No. 317 (written by Edmond Hamilton, drawn by
John Forte)
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Originally,
Dream Girl could only see the future a few weeks ahead
but even then she was considered to have the strongest
precognitive ability of all her people (Adventure
Comics No. 317). Since then, a
magic spell worked by her sister, the White Witch,
increased her ability to the point where she can now see
future events up to one year in advance (356, 359
"The Legion Outpost").
Despite her name,
Dream Girl does not have to sleep in order to use her
power, though, like other Naltorians, she will often get
flashes of the future in her dreams (Adventure
Comics No. 363); in fact, all of
her dreams are prophetic (Action
Comics No. 384/2). She can
deliberately and consciously "scan" for future
happenings - as when she wanted to find out what would
happen to her Legionnaire idols in the next three weeks (Adventure
Comics No. 317). Depending on the
difficulty of the vision she is trying for, she may or
may not go into a trance (374). She can also receive
prophetic flashes - as when she sensed a monorail
disaster only seconds before it occurred (359). It should
be noted that her prophetic visions are always
one-hundred percent accurate (317).
In a face-to-face
confrontation, Dream Girl can use her power to predict
every move that an opponent will make, giving her time to
react (Adventure Comics
No. 374).
Limitations
and Weaknesses: While her prophecies are
infallible, Dream Girl is not, and she has at times
misread events in her visions. For example, when she
first joined the Legion it was to save the lives of seven
members whom she saw die in a space accident. She tried
to change fate by expelling those involved in order to
save them. Ultimately the vision came true but not the
way she thought - it was only seven lifeless android
doubles she saw "die" (Adventure
Comics No. 317).
Other times,
though she may have a sense of what will occur, the exact
details are not clear (355). Furthermore, Dream Girl does
not get premonitions of every dramatic event (Action
Comics No. 378/2, 384
"Metropolis Mailbag", 385) or forsee every
contingency (Adventure Comics
No. 374).
She cannot see
more than one year into the future (Adventure
Comics No. 356, 359 "The
Legion Outpost").
Speculative
Explanation of Power: As a means of survival, Naltorians
evolved the ability to see glimpses of the near future.
It is possible that they can do this by mentally tapping
into the quantum potential field that pervades the
universe. Instead of peering into the possible futures of
alternate realities, they only scan for, or pick up
impressions from, future events that have a 100%
probability of occurring. The information is carried back
to them in a tachyon wave. Since tachyons travel faster
than the speed of light, they convey information of
events that subjective reality has not yet caught up to.
So, in essense, tachyons are traveling backwards through
objective time, carrying with them information that the
Naltorian precognitive brain receives as mental visions
of the future.
There is also the
possibility that Naltorians receive glimpses of
information from the future via quantum-level contact
with their future selves. If this is so, then a Naltorian
can never see their own demise because contact with the
future self is broken at the point of death. This would
explain how Kenz Nuhor was unable to see his death
through the actions of Star Boy.
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Physical Description: Nura has shoulder-length
platinum blonde hair, curled in at the ends and parted on
the left. The thick locks of hair over her forehead are
held up by a barrette. She has a small, narrow nose,
sultry eyes, and dimples on her cheeks when she smiles.
Personality: Nura is adaptable and
resourceful under stressful situations (Adventure
Comics No. 317, 350/351) and has a
strong will (374). She is sensual and glamorous but also
very smart and capable. In Star Boy's words, Nura is
"really conscientious as well as beautiful"
(317).
Skills:
Nura
possesses knowledge of Naltorian
"super-science", which enabled her to alter
Ayla Ranzz's power from lightning to anti-gravity (Adventure
Comics No. 317). She also knows a
few magical spells taught to her by her sister, the White
Witch (351).
Interests: Science (Adventure
Comics No. 317) and magic (351);
she likes "The Wizard of Oz" (351).
Relationships: Nura has cared for Star
Boy since the two first met in 2964, and it was the look
on Star Boy's face that broke her cool composure and made
her reveal to him her true plan for joining the Legion (Adventure
Comics No. 317). Still, it was not
until she rejected her suitor, Kenz Nuhor, that she
realized how deep her affection for the Legionnaire ran.
Nuhor tried to kill her true love in a jealous rage but
was killed himself in self-defense by Star Boy. Reunited,
Nura and Thom have been romantically attached ever since.
When they fought along side each other in the Legion of
Substitute Heroes it only deepened their feelings for
each other (342).
Nura's closest
friends in the Legion are Supergirl (Adventure
Comics No. 350, 351, 368), Superboy
(350, 351, 356), and Brainiac 5 (356).
Known
Relatives: Xola
Aq (a.k.a. the White Witch, older sister), both parents
are deceased. Note that Naltorians do not use family
names(Action Comics
No. 385/2), so the sisters have different last names.
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Application: Dream Girl applied
for the Legion immediately after applicant Rann
Antar, who was rejected. She demonstrated her
ability to "dream future events",
accurately foreseeing the hatching of man-eating
monsters in a southwestern desert and a disaster
near Metropolis Spaceport, which the Legion were
then able to thwart.Induction: Dream Girl was
voted in by a majority - in other words, all the
males of the team wanted her in the Legion
because she was so attractive. All the female
members voted against her but the final outcome
was 11 to 4 in her favor (3/4 of the members were
present at the time).
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Resignation:
Dream
Girl only wanted to join the Legion to save the
lives of the seven members who she saw die in a
space accident. After successfully suspending the
endangered members, Dream Girl told her reasons
to Star Boy. As it turned out, her interpretation
of the vision was inaccurate, for what she saw
being destroyed were only android doubles of the
Legionnaires. She quit the Legion, partly because
she had joined under false pretenses, as per its
constitution, but mainly to perfect her
time-sight powers (Adventure
Comics No. 317). |
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Interim:
Dream
Girl, though separated from the Legion, kept Star
Boy in her thoughts. She turned down a marriage
proposal by fellow Naltorian Kenz Nuhor, and the
jealous ex-suitor vowed to kill his competition
for Dream Girl's affections. Dream Girl followed
the rogue to the planet Karak in time to see Star
Boy being forced to kill the rogue in
self-defense. After foreseeing Star Boy's
expulsion, Dream Girl joined the Legion of
Substitute Heroes, inviting him to join as well
so the two of them could start a new life
together (Adventure Comics
No. 342). |
Re-Induction: Supergirl and Superboy
named "Miss Terious" and "Sir Prize"
as their replacements after a cloud of Green Kryptonite
encircling the Earth forced their honorable discharge.
Unknown to the Legionnaires, Miss Terious and Sir Prize
were really Dream Girl and Star Boy in disguise. The two
were allowed to regain their former memberships after
their true identities were revealed at the end of their
mission to defeat the Devil's Dozen (Adventure
Comics No. 350, 351).
Positions
Held:
Former member of the Legion of Substitute Heroes, a
reserve branch of the Legion (Adventure
Comics No. 342)
Aliases
Used:
Miss Terious (nicknamed "Miss T.", Adventure
Comics No. 350, 351)
Career
Highlights:
Adventure
Comics No. 350/351 (Nov./Dec. 1966)
"The Outcast Super-Heroes" / "The
Forgotten Legion"
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With Supergirl and
Superboy's help, Dream Girl and Star Boy joined
the Legion as Miss Terious and Sir Prize in order
to locate Dream Girl's missing sister, the White
Witch. She was transformed into the Hag by Prince
Evillo using a bottled evil essence. With the
help of the Legion, Dream Girl managed to gather
all the magic ingredients necessary to brew a
spell to counteract the curse and free her
sister. |
Adventure Comics
No. 356 (May 1967) "The Five Legion Orphans"
Dream Girl was
transformed into "Dream Tot" as part of a
plot by five childless couples' on Baskh. They
adopted the five Legion toddlers because they had no
parents of their own, and at the same time tried to
fill the void in their own lives. After "Baby
Brainy" found an antidote to the Kanodorian
water they had unknowingly drank, Dream Girl had a
prophetic vision that in a year the Baskhian couples
would all have fine, healthy babies of their own.
Adventure
Comics No. 362/363 (Nov./Dec. 1967)
"The Chemoids are Coming" / "Black Day for
the Legion"
Dream Girl's
home world Naltor was threatened by Dr. Mantis Morlo
when he placed chemical contaminants into the soil.
Absorbed by the plant-life, the cerebro-catalysts
were consumed by the inhabitants as food and caused
thousands of false-visions of impending doom,
resulting in worldwide hysteria. She led a team of
Legionnaires to Naltor to stop Morlo.
Adventure
Comics No. 370 (July 1968)
"The Devil's Jury"
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Dream
Girl's precognitive powers showed her that Mordru
would strike at the Legion. She came up with the
plan to have the White Witch counter-act his evil
spell to wreck the Headquarters, while Princess
Projectra used her illusion powers to make him
think he had succeeded, thus saving the Legion
from destruction at the sorcerer's hands. |
Adventure Comics
No. 374 (Nov. 1968) "Mission: Diabolical"
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After Ultra Boy's plan to
substitute himself as Black Mace in order to
inflitrate the Taurus Gang failed, Dream Girl
took it upon herself to do the same thing as
Mystelor. Knocking Mystelor unconscious and
switching clothes with her, then borrowing a wig
that had fallen off a female gambler and combing
it into Mystelor's style, she talked the Taurus
gang into heading for the top man of the gang and
demanding more pay. She sent out tracer signals
for the other Legionnaires to follow so they
could attack at the head of Scorpius. Dream Girl
showed Quanto the kind of person Mystelor should
be, which made him change his mission to one in
which he could help change the villainess and
perhaps the others too. Dream Girl let him get
away because she believed in his quest. |
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For information
concerning Dream Girl after 2969, click here.
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