Legion of Super-Heroes
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BEAST BOY | BEAUTY BLAZE | BLACK MACE | BLACKOUT BOY | BRAIN-GLOBES | BRAIN-LORDS | BRUGOL

Beast Boy
 
Beast BoyReal Name: Unrevealed

Occupation: Misanthropist, former super-hero

Affiliation: (Formerly) the Super-Heroes of Lallor

Base of Operations: Vorn

Home Planet: Lallor

Origin: Born a mutant, he gained his power because parents were exposed to atomic fallout from an accidental experimental explosion (Adventure Comics No. 324).

Super-Power: Able to transform himself into any animal he wishes.

Limitations and Weaknesses: None known

Personality: Curious to the point of suspicious, he detests deceit in people. After continually being shunned by the people he once chose to help, Beast Boy became brooding, antisocial, and bitter toward all humans.

Relationships: Beast Boy had no girl or friends other than the other super-heroes.

Criminal Record: In 2965, after leaving Lallor to live with the animals on the planet Vorn, Beast Boy's hatred of humanity motivated him to drive the small colony of humans there off that world by leading the animals in revolt. On the run from the Legion, he sacrificed his life battling a maw that he himself had released from the zoo in order to save the life of a small girl who had been kind to him while he was in the form of a dog. His life was tragically warped, but at the end he died like the super-hero he once was (Adventure Comics No. 339).

Appeared In: Adventure Comics No. 324, Adventure Comics No. 339

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Beauty Blaze
 
Beauty BlazeAffiliation: The Legion of Super-Villains

Super-Power: She possesses the ability to shoot flames from her fingertips.

Limitations and Weaknesses: She can't use her flame powers when chilled or frozen.

Personality: Beauty Blaze enjoys a challenge, and so gives her opponents a sporting chance, not wanting to finish them off too quickly. She is known to make bad puns associated with her power while in the "heat" of battle. She has been described as "gorgeous" but does not use this fact to her advantage.

Criminal Record: In 2983, she joined the Legion of Super-Villains. Her double was beaten by Polar Man on the volcanic island of Java, but she later overpowered Polar Man when the real LSV surprised the heroes. She was stopped by the 30th century descendant of Mr. Mxyzptlk, who used his magic to paralyze her.

Appeared In: Adventure Comics No. 355/1

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Black Mace
 
Black MaceAffiliation: Taurus

Super-Power: None

Weapon: Mace

Personality: A hardened criminal, "gangland's answer to Karate Kid" has a slow, rough voice and walks with a trace of a limp thanks to the remains of a leg iron attached to his right ankle - a souvenir of his stay at Takron-Galtos, the Prison Planetoid.

Criminal Record: In 2968, a rival gang called Scorpius blackmailed several Legionnaires into helping them defeat Taurus. They first clashed at the Brande Industrial Complex, where Black Mace defeated Matter-Eater Lad. The two gangs tangled again at the casino on Ceres, an illegal gambling joint run by Scorpius. Black Mace fought with Ultra Boy, who was trying to overpower him and take his place but was knocked out by Mystelor before he could do so. When Dream Girl took Mystelor's place instead, Black Mace was the first criminal she convinced to go ask the head of Taurus for a pay raise. After the Legion tracked her down and captured the head of Taurus, who was revealed to be Chief Zoltorus of the Science Police, Black Mace and his cohorts escaped.

Appeared In: Adventure Comics No. 374

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Blackout Boy
 
Blackout BoyOccupation: Spy

Affiliation: Works for the Murran government, under Aarl, which is bent on planetary conquest.

Home Planet: Murra

Super-Powers: All Murrans had access to a mighty computer that made super-pills that gave the inhabitants virtually any super-power they wanted - super-strength, thought-casting, invisibility, shape-changing, flying, invulnerability, electricity, x-ray vision, etc.

As Blackout Boy, this Murran could neutralize light to cause total darkness in any area, even a whole planet.

Limitations and Weaknesses: The effects of the super-pills were only temporary.

Personality: Blackout Boy is the most laid back and reticent of his fellow spies.

Relationships: He is closest to Aarl (Size Lad), his leader, and Xaxan (Magnetic Kid).

Criminal Record: The Legionnaires defeated the 2965 Murran plan for invasion by using "Plan-R" to trick the spies into joining the Legion then leading them to their native world where they destroyed their computer and all the super-pills on the planet.

Appeared In: Adventure Comics No. 337

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Brain-Globes
 
Brain-Globes of RambatHome Planet: Rambat

Origin: Eons ago their race had bodies but upon acquiring the power to work mental miracles, they discarded their clumsy bodies and assumed their "infinitely more efficient Brain-Globe form," which they themselves created in labs.

Super-Powers: Mind-control, telekinesis, and telepathy. They communicate by mentally transmitting thoughts and pictures into people's consciousness.

Limitations and Weaknesses: They cannot control the minds of super-animals. They are also dependant on the rays of their purple sun for their long-term survival.

Personalities: They are intellect without compassion, clinically cold, calculating and ruthless.

Criminal Record: In the 1930s, when their world exploded, the last four remaining Brain-Globes mentally summoned the Legionnaires from the future and mind-controlled them into attacking Superboy so they could steal the Earth and physically move it to their own solar system where it would orbit around the life-giving rays of their purple sun. They were defeated by the newly formed Legion of Super-Pets and Superboy used his super-breath to blow the Earth back into its proper orbit (Adventure Comics No. 293).

Though they vowed to never return, in 1964 they tried again, only to be repelled by Supergirl and Comet the Super-Horse (Action Comics No. 314).

Current Status: Unknown but presumably they are orbiting the life-giving rays of their purple sun, since they would eventually perish anywhere else.

Appeared In: Adventure Comics No. 293, Action Comics No. 314/2

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Brain-Lords
 
Brain-Lords of KhannOccupations: Leaders of the world of Khann

Members: Atro, Mighty Morg, Wondrous Incarno, and others.

Home Planet: Khann (in the Palace of Villainy), which is inhabited only by the criminal outcasts of hundreds of worlds.

Super-Powers: None

Personality: They are eternally-living brains which were removed from the dying bodies of the cosmos' mightiest evildoers.

Criminal Record: Although Matter-Eater Lad and Triplicate Girl went on a covert mission to Khann in 2964 to bring Atro to justice, the others have yet to be captured.

Appeared In: Adventure Comics No. 325

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Brugol
 
BrugolOccupation: Hired by Earth President Boltax (really Universo in disguise) to be the warden of Takron-Galtos and turn the jail into a slave-labor camp.

Super-Power: None

Personality: Brugol's cruelty is surpassed only by his money lust. It is possible he and the other guards on the prison planetoid at this time were former inmates themselves, chosen for their greed and brutality. He acts tough but he is really a coward.

Criminal Record: In 2967, Universo disguised himself as President Boltax and put Brugol in charge of Takron-Galtos in order to keep the Legionnaires there prisoners. For his services he was allowed to keep all the jewels that they mined. When the Legionnaires broke free, he was captured by Colossal Boy.

Appeared In: Adventure Comics No. 359-360

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